Full-pipeline
3D art.
A full-pipeline 3D generalist: modeling, UV, texturing, rigging and animation, optimized into clean, lightweight assets for games and real-time web — plus polished promo renders when the work needs to look its best.
Selected work
How an asset comes together
my pipelineToolkit
software i live inAbout
A generalist with 5+ years of professional experience — taking an asset all the way from block-out to a file that runs in-engine.
My core is the realtime pipeline: modeling and UVs, rigging and animation, built clean from the start so nothing fights the engine later. Working solo across every stage keeps topology, weights and naming consistent end to end.
I also handle the optimization last-mile — retopo, LODs, baking and tight glb / glTF exports so assets stay light and run smooth in games, engines and the browser. And when a piece needs to sell itself, I light and render it for polished promo shots.
Need assets
that run smooth?
Available for freelance + contract
Let's build something.
Tell me a bit about your project and I'll get back to you, usually within 24 hours.