Marlon Epes
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Marlon Epes
Real-Time 3D ArtistBlender and Web · based in Berlin

Selected work

Work breakdown

projects up close

Toolkit

what i build with
Blender
ZBrush
Substance 3D Painter
Unity
Photoshop
Illustrator

About

Marlon Epes

My name is Marlon Epes. I come from traditional illustration, pivoted into digital art and animation while studying at Games Academy Berlin, and have spent the last 5+ years working professionally in 3D.

My core is the realtime pipeline: characters, environments and props, with modeling, UVs, rigging and animation handled from first block-out to final export.

Recent work has pulled me toward 3D for the web, where the constraints are tightest: low-poly meshes and optimized textures that load fast and hold up in a browser. That same discipline (retopo, LODs, baking, tight exports) is what keeps assets light in games and engines too.

And when a piece needs to sell itself, I light and render it for polished promo shots.

experience5+ years
basedBerlin
coversmodel → realtime
targetsgames · web · RT
renderspromo · beauty
response< 24h

Want to work
together?

Marlon Epes
Get in touch

Let's build something.

Tell me a bit about your project and I'll get back to you, usually within 24 hours.

or email me directly at hello@marlonepes.art
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