open for projects
Modeling Texturing Rigging & Animating Rendering

Full-pipeline
3D art.

A full-pipeline 3D generalist: modeling, UV, texturing, rigging and animation, optimized into clean, lightweight assets for games and real-time web — plus polished promo renders when the work needs to look its best.

Selected work

How an asset comes together

my pipeline
01
Model
02
UV / Bake
03
Texture
04
Rig
05
Animate
06
Optimize / Export

Toolkit

software i live in
Blender
Substance Painter
Marmoset Toolbag
Unity
Unreal Engine
Three.js / glTF
Web Optimization
ZBrush
Photoshop
Illustrator

About

A generalist with 5+ years of professional experience — taking an asset all the way from block-out to a file that runs in-engine.

My core is the realtime pipeline: modeling and UVs, rigging and animation, built clean from the start so nothing fights the engine later. Working solo across every stage keeps topology, weights and naming consistent end to end.

I also handle the optimization last-mile — retopo, LODs, baking and tight glb / glTF exports so assets stay light and run smooth in games, engines and the browser. And when a piece needs to sell itself, I light and render it for polished promo shots.

experience5+ years
basedBerlin
coversmodel → realtime
targetsgames · web · RT
renderspromo · beauty
exportglb · glTF · fbx · obj
response< 24h

Need assets
that run smooth?

Available for freelance + contract

Start a project

Let's build something.

Tell me a bit about your project and I'll get back to you, usually within 24 hours.

or email me directly at hello@marlonepes.studio

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