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Work breakdown
projects up closeToolkit
what i build withAbout
My name is Marlon Epes. I come from traditional illustration, pivoted into digital art and animation while studying at Games Academy Berlin, and have spent the last 5+ years working professionally in 3D.
My core is the realtime pipeline: characters, environments and props, with modeling, UVs, rigging and animation handled from first block-out to final export.
Recent work has pulled me toward 3D for the web, where the constraints are tightest: low-poly meshes and optimized textures that load fast and hold up in a browser. That same discipline (retopo, LODs, baking, tight exports) is what keeps assets light in games and engines too.
And when a piece needs to sell itself, I light and render it for polished promo shots.
Want to work
together?